Master Coach Consultancy

The Complete Game Model System

Your game model, your games, your plays, your season and your sessions, one connected system

Most coaches plan sessions with no thread back to how they want their team to play. The Complete Game Model System is that thread: build your game model, design the games that train it and the plays that make it exact, lay out the season, plan every session in it, then review what you actually trained, with each part feeding the next. What you decide in one place arrives in the next by itself. It runs in hurling and in Gaelic football, on one choice you make once.

Open The Live Demo

The Seven Parts

1

Game Model Builder

Know your players, then take the six moments of the game in turn. Inside each one sit the situations it is made of, twenty four of them, from your own puck outs to the tackle, and you can add any of your own. Under each situation you write your principles of play, as many as you want, in your own words. Nothing is ticked off a list of ours: a few examples sit beside each question to start you off, and the rest is yours. Those principles then follow the situation into your session plans. A method used at inter county level, filled in with your own answers, and it prints as a one page team sheet for your players.

2

Games and Playbook Designer

Build a conditioned game that forces a principle to appear, or build a play for a restart or a sideline. Draw either one on a real pitch, or upload an image of one you already use. Set the players and the pitch size, and each game shows its suggested size, the space per player, and what it asks of a player in distance, high speed running, sprinting and accelerations, from the published research on hurling and Gaelic football small sided games. Your principles carry over from your model by themselves, and every play you build goes straight into your playbook.

3

The Game Library

Every game you design, grouped by the moment it trains, with its drawing, its numbers and its running demands on one card. Search it, filter it by moment, intensity and size, send any game into a session in one tap, or print it as a single card. Seventeen of my own games sit beside yours, and any of them can be made your own to build on.

4

The Playbook

Your set piece structures in one place, each with the runs, the non negotiables and the way it usually goes wrong. Send any of them into a session plan and it arrives as a drawing you can still move, not a picture you are stuck with. Your own plays sit beside the worked example that ships with it.

5

Season Plan

Lay the whole season out in blocks, from the return to training to the knockout games, starting from an inter county, club or under 20 template or from nothing. Add your fixtures and every week fills itself with sessions and a load target, shaped around your games and your training nights. Move any session, set your own gym lengths, print a block for the dressing room, and open any night straight into the Session Plan Architect.

6

Session Plan Architect

Build the session block by block, adding only the layers each block needs: game moment, main objectives, numbers and playing area, work to rest. Every drill designer is the picture of one block: draw it, insert one of your own games, drop in one of your plays, or pick from the game library. The session adds up what its games ask of a player in running. Print the plan, or share it live so your coaches edit the same session together.

7

Training Review

Log each session as you finish it, add your games and rest days, and choose the weeks to look back over. See which moments and which of the situations inside them your training actually worked on, set against the moments you say matter most right now, and each week's load set against what your season plan asked for.

Seventeen Games Included

Seventeen of my own conditioned games ship inside the system, organised by warm ups, puck outs, transition, and attacking against defending. Pick one and it lands in your session as its own drill designer, picture and all. They sit in the Game Library beside the games you build yourself, so your bank and mine are both one tap from any plan.

Built for the Pitch

Hurling or Gaelic football. One choice sets the wording and the skills across every part, and a play carries its own code, so you can build for both.
Draw any game or play on a real pitch: players, runs, strikes, areas and cones, and duplicate anything you have drawn.
Or upload your own images, straight from a screenshot, a photo, or a tactics board.
The playing area drawn to scale on the pitch, with the running each game asks of a player estimated from the research.
A season plan that builds every week for you, with a load target and a warning when a week rises too fast.
A training review that shows whether your sessions are training the game model you wrote.
Seventeen of my own conditioned games included, ready to insert into any session.
Playing areas and work to rest calculated from your numbers and the intensity you want.
Every drill designer links to its session block, so the plan reads as one piece.
Live shared planning, so every coach works from the same page.
Works on your phone at the pitch, offline once loaded, and saves on your device with backup files you control.
Prints one clean document, every picture with its game and every block holding its page.

Open The Demo

The whole system is running on an invented county team, filled in from the game model to the review. No password, no email address, nothing to install. Walk it the way you would on a Tuesday evening.

  • A game model written out across the six moments and the situations inside them
  • Three conditioned games drawn on a pitch, with their sizes and their running demands
  • A thirty four week season sitting in mid season, with the fixtures in and the load targets set
  • A full session built from the model, and eight weeks of it logged in the review
Open The Live Demo

The demo is look only, so nothing in it can be changed. It is built fresh every time it opens, it saves nothing on your device, and it reads nothing of yours. It is the system you buy, with an invented team in it.

The Price

One Coach
€149
once, yours to keep
All seven parts, connected, for one coach on any device, in both codes.
Buy the Complete Game Model System

One purchase, no subscription: all seven parts and every update to them. Your personal access arrives by email, licensed to you as one coach.

Already bought? Open it at completesystem-hq.mastercoachconsultancy.com and enter the password from your email.

Who Built It

Built from inside inter county hurling and senior club play. This is the planning system I use myself, built into tools so your coaching can run on it too.